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Leaders Of Tomorrow

Guiding exceptional individuals who shine in an ever-evolving world.

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The extracurricular club for students that cultivates the skills required to thrive in a technological era.

They work on their emotions, creativity, resilience, organization, and communication in a playful and collaborative manner.

Pioneer extracurricular activity about Leadership and Entrepreneurship in Spain.
Only in International Schools.

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Pioneer extracurricular leadership and entrepreneurship program in Spain. Only in International Schools.

Methodology

The educational program has been designed by educators, psychologists, and entrepreneurs, guaranteeing an experiential approach through the following methodologies:

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Design Thinking

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Montessori

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Gamification

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Project-Based Learning (PBL)

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Problem-Based Learning (pBL)

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Work
Collaboration

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Skills

Soft Skills

  • Self-esteem
  • Teamwork
  • Empathy
  • Emotional Intelligence
  • Communication Abilities
  • Autonomy
  • Critical Thinking
  • Organization
  • Flexibility
  • Resilience

Hard skills

  • Creativity methods: brainstorming, mash-up, SCAMPER,…
  • Creativity tools: Canva, Scratch, Minecraft, Autocad,…
  • Search & Artificial Intelligence: Google, Gemini, ChatGPT,…
  • Financial Education: investment, costs, income, taxes,…
  • Business: Business Model Canva and Business Model
  • Agile Methodologies: Trello, Notion
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Results

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1. Project Co-creation

At the end of the year, every student will have crafted a project that impacts on their community.

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2. Talent & Skills

Every quarter, we assess the growth of the students’ skills based on their participation.

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3. Self-growth

At the end of the course, each student is presented with a personalized growth strategy derived from their self-evaluation, peer feedback, family input, and teacher assessments.

Benefits

1. Cultivate self-worth and self-esteem.

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2. Enhance capacity to connect with peers.

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3. Prepare to confront uncertainty and setbacks autonomously.

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4. Encourage initiative and abundance mindset.

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5. Elevate capacity to think out of the box.

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6. Strive for academic and personal success.

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Levels

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Level 1

From 6 to 8 years old

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Level 2

From 9 to 11 years old.

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Level 3

From 12 to 14 years old.

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Inspiration

Our dynamics and recreational activities draw inspiration from consolidated institutions like the d-school (Stanford University) and renowned leadership bestsellers.

2.0 Emotional Intelligence

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Fostering self-awareness and empathy.

Mindset: The New Psychology of Success

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Cultivating resilience, persistence, and growth mindset

Daring Greatly

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Building self-esteem and embodying authenticity.

Daring Greatly

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Building self-esteem and embodying authenticity.

If you believe, you create

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About cultivating creativity and fostering an abundance mindset.

Atomic Habits

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About enhancing the potential for hard work and self-control

How to win Friends and influence people

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Regarding social connections, interaction, and impact.

Rich Dad, Poor Dad

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On ensuring financial literacy

Level 1
Empowering young minds aged 6 to 8.

First Quarter
Emotional Lab

1. Self-awareness: cultivating a sense of curiosity about our own identity.

2. Self-belief: recognizing our strengths and weaknesses, embracing ourselves.

3. Emotional wisdom: cultivating sensitivity and deep connections with oneself, others, and the world around us.

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1. Communication: Enhancing our ability to express ourselves verbally and in writing, while boosting confidence in sharing our thoughts and ideas.

2. Compassion: improve the art of listening and stepping into someone else’s shoes.

3. Teamwork: Embracing the art of cooperation, compromise, and negotiation with fellow children.

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1. Problem solving: Embracing challenges in our school.

2. Creativity: Generating ideas to overcome these challenges.

3. Organization: execute and coordinate with others to make these ideas projects

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Level 2
Empowering students aged 9 to 11.

First Quarter
Soft Skills

1. Self-awareness: nurturing our inner selves, fostering genuineness and self-worth.

2. Interpersonal connections: fostering empathy, confidence, and collaboration.

3. Leadership: enhancing our capacity to negotiate, motivate others, and address conflicts.

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1. Creativity Techniques: Embrace methods like brainstorming to nurture innovative ideas.

2. Creative tools: In the realm of video game design, we harness the power of Canva, Kahoot, CupCut, Powtoon, Google Sites, and ChatGPT.

3. Design posters, websites, and videos to promote our Scape Room game through marketing and advertising.

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1. Problem solving: Embracing challenges within our community.

2. Planning: Embracing agile methodologies, we meticulously strategize our project while delving into the Business Model Canva.

3. Presentation and feedback: to families and investors

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Level 3
For young individuals aged 12 to 15

First Quarter
Skills Lab

1. Self-belief: cultivating our unique voice, recognizing our distinctive qualities.

2. Leadership: Encouraging the resolution of challenges, negotiation, and teamwork.

3. Debate club: enhancing our skills to communicate, motivate, and convince others

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1. Creativity: Embrace the art of collaboration through brainstorming and mash-up techniques to cultivate innovative ideas.

2. In the realm of innovation, we draw upon ChatGPT, Gemini, Leonardo AI, Canva Docs to craft our visions.

3. The art of marketing and advertising: crafting posters, websites, and videos on social media to showcase our project.

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1. Design Thinking, we uncover obstacles in our surroundings to craft a groundbreaking project.

2. Planning: Embrace the journey of meticulously crafting our project with agile methodologies, intricately outlining our revenue and cost model, and the Business Model Canva.

3. Funding and financing to make our projects real

4. Presentation and feedback: to families and investors

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They have already lived the experience

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What do our families think?

Noa (11) and Eva (9) create an art NGO

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Pau (10) and Ankose (11) create a platform to help the elderly

Hugo (7) and Martí (6) design a first aid house on the beach

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